Bl Stgr.bmp (2102 bytes)

BLUE STINGER

Bl Stgr.bmp (2102 bytes)

 

Hidden artwork

Place the game disc in a PC compatible CD-ROM drive to find .BMP images and two short voice samples in .WAV format in
the "Omake" directory

 

All weapons

Successfully complete the game in under five hours and save the game. Then, start a new game from the saved game file to
receive all weapons including the ray gun, which is not available in any shop or vending-machine. The ray gun fires four
heat-seeking lasers.

 

Homing ray

Successfully complete the game in between five to seven hours and save the game. Then, start a new game from the saved
game file to receive the homing ray weapon.

 

200 Hassy Drinks

Successfully complete the game and the following requirements, and save the game:

1. Save the shuttle worker by stopping the shuttle from falling down A-Shaft.

2. Save Devlin by bringing him the Docksin heart medication within the allotted time.

3. Give Sandy the Big Gaily stuffed animal.

4. Talk to the female work (Aisha) in the Medical Room of the Kimra Xenobiological Laboratory.

Then, start a new game from the saved game file to have 200 Hassy Drinks (100 small and 100 large) in the inventory. This
should allow the game to be played with near-invincibility, and the additional bonus of not having to buy any other health items.
Additionally, any money left from the last game will also be available in the new game.

 

Mad mode

Successfully complete the game three times or more, and on the third time or higher through the game, complete the four
requirements for the "200 Hassy Drinks" code, and save the game. Then, start a new game from the saved game file. The
phrase "Mad Mode" will appear next to the health bar. In this mode, 200 Hassy Drinks, infinite ammunition, all weapons
(including the ray gun) will be available and automatically reload and rapid fire.

 

Swimmer mode

Successfully complete the game three times or more, and on the third time or higher through the game, complete zero to three
of the four requirements for the "200 Hassy Drinks" code. Have Eliot drink at least five cups of the "Free Water" that is found
in the Shower Operation Room of the Kimra Xenobiological Laboratory, then complete and save the game. In this mode, the
characters normal clothes will be replaced by swimsuits and holding B will cause Eliot to swim.

 

Big eyes mode (North American version)

Successfully complete the game on the "Hard" difficulty setting. In this mode, the characters will have big eyes and a big lip,
and the weapon they are carrying will be visible.

 

Lab card passcode

Obtain the Lab card from Rat's Place, then return to Janean. Eliot will give Janean the Lab card and she will ask for the
passcode, enter "0513" as the passcode.

 

Bank card passcodes

Go to the Bank Of Kimra (across the street from Rat's Place) and enter the passcode for one of the following bank cards to
access that account with the corresponding amount of money.

 

Bank card                           Passcode                              Amount

  Eliot's                                        3532                                             $20

  Kimra                                       1008                                            $4000

  Yucatan                                    1861                                            $5700

  Bermud                                     1394                                           $6000